Mathematics 10 Adapted Program

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Succeed in Math

Do you want to do better in math? Check out this link for some suggestions that will help you.

Web Links

Page 3
How to Read an SI Caliper

Wikimedia Foundation Inc.

• steps to reading an SI caliper
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Page 17
How to Read an Imperial Caliper

Wikimedia Foundation Inc.

• how to use a Vernier caliper
• the tips link to a Java applet showing a caliper in action
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Page 192
Learn about prime factorization and to use a prime factorization tool

• definitions and examples of prime numbers and prime factorization
• To use the prime factorization tool, scroll to the bottom of the page and click the link. After you enter your number, make sure you click Go.
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Page 584
Learn about low-flow shower heads and other water-saving fixtures

BC Hydro

• strategies to conserve water in the home
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Statistics Canada

• articles and statistics on water use and conservation
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Page 674
Information about reducing water use in the home

Environment Canada

• suggestions for reducing water use in the home and in the community
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Natural Resources Canada

• suggestions for reducing water use in the home
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Click here for the Mathematics 10 glossary.

Web Games

Follow these links to some online math games that will amuse you and your friends.

Tower of Hanoi

In this puzzle, a (variable) number of rings are placed in a “tower”, largest to smallest. The object is to move the rings, one at a time, onto two additional towers, until all of the rings are on the last tower.
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Math Hangman

Guess the letters in the words or phrases selected by the computer before you run out of moves. This game will stretch your knowledge and your vocabulary.
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This is a game for two players. Take turns drawing curves between any two dots. The player who draws the last possible curve wins. The curves must not intersect, and no more than three curves may come from any dot.
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This keyboard-controlled game is based on the television series Dr. Who. The goal is to help Dr. Who escape the Daleks (evil robots). To win, you will need your knowledge of two-dimensional geometry, logical thinking, and planning skills.
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Set Game

This card game may seem simple at first, but it will surprise you. The cards have four attributes: colour, shape, number, and shading. To score, you must find three cards that are either all alike or all different within each of the four categories. Mentally juggling all four categories is more challenging than it sounds!
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Awari is an ancient game that was played using stones and holes in the ground. The object is to capture the greatest number of stones.
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3-D Noughts and Crosses

A three-dimensional version of the popular game tic-tac-toe. The game has four layers, each with a 4-by-4 grid. Use this game to improve your ability to think in three dimensions.
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The Factor Game

How well do you know the factors of numbers from 1 to 100? Take turns (with another player or with the computer) identifying the factors of a number chosen by your opponent. The game ends when there are no more numbers and factors to select. The winner is the player with the greatest sum. Play a few times to develop a strategy!
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The Game of Life

The Game of Life uses biological growth patterns and mathematical patterning to simulate the growth or death of a culture. The object is to create a living system that is able to sustain itself.
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Knot Funny

This game challenges you to unscramble 16 numbers in a 4-by-4 grid. The catch is that you cannot move individual squares; you have to work with a block of numbers at a time. Although it looks simple, unravelling the scramble will test your patterning skills.
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Rubik ʼs Illusion

Your goal: get five of your pieces in a row on this 8-by-4 grid before the computer does. The catch: there is a mirror that doubles the number of squares and doubles each move. There are six levels of difficulty.
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This applet simulates the original Nim game. You and the computer take turns removing objects from the rows; whoever removes the last object wins. There are many versions of Nim available, so you can use your favourite search engine to find variations on this game.
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The Fruit Game

The Fruit Game is an interactive Nim-type game. The object is to beat the computer by removing the last piece of fruit from the table.
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The object of this game is to break the five-digit code in the fewest number of trials. After each trial, the computer gives you feedback on which digits are not in the code; which digits are in the code but in the wrong place; and which digits you have identified correctly.
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Hex-7 is a strategy game that requires players to build a path across a playing surface made up of hexagons.
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Pentominoes a set of shapes, each made up of five squares. The challenge is to completely tile a section of the plane. Pentominoes can be rotated or flipped before being placed.
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Rubik ʼs Cube

The applet allows you to manipulate a Rubik ʼs Cube in three dimensions. More challenging puzzles, such as a 5-by-5-by-5 cube are available.
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The Chaos Game

The Chaos Game makes use of the Sierpinski Triangle and fractals to present a challenging puzzle. There are four levels of difficulty provided.
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Resizing Jigsaw

The pieces in this jigsaw puzzle are not the correct size. Each piece must be scaled before it can be added to the puzzle. There is a time limit to determine the correct scale for each piece.
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Getting Started With TI-83 Plus/TI-84 Plus

TI Logo

These lessons provided by Texas Instruments will focus on introducing you to the TI-83 Plus and TI-84 Plus through various guided interactive activities.

These lessons are provided through Texas Instruments, and as such do not necessarily follow the Western and Northern Canadian Protocol The Common Curriculum Framework for Grades K–9 Mathematics. The following lessons and activities align with our curriculum and standards and we hope you take the time to enjoy the module and take from it what you feel will apply in your classroom setting.

Module 6: Operations in Algebra: Rational Numbers and Expressions


This module will examine the following:
• comparing and ordering rational numbers using relational operators and using the sort command for lists
• add, subtract, multiply, and divide rational numbers
• convert decimals to fractions
• using the last answer feature
• store numbers in alphanumeric variables and solving for expressions, using relational operators to compare algebraic expressions
• entering and comparing algebraic expressions and using graphs/ tables to compare expressions

Module 9: Solving Linear Inequalities


This module will examine the following:
• solving inequalities in one variable using concatenation and relational operators
• solving inequalities using tables and graphs by entering equations into y = editor and using tables/ graphs to solve for missing values
• using relational operators to graph linear inequalities by using the y = editor to enter equations and inequalities
• using graphs to examine inequalities and determine intersection points

Module 17: Systems of Linear Equations


This module will examine the following:
• using home screen to guess and check solutions and to find the intersection point of two functions
• graphing functions and performing mathematical operations on functions in the y= editor
• entering matrices and finding a solution using the rref (row reduced echelon form) feature

To view these files, Adobe's free Flash Player application is required.

For additional support on this product and material please contact Texas Instruments.

For more exciting TI-83 Plus and TI-84 Plus modules, please visit the Texas Instruments site.

If you have a TI-Navigator system, please visit the Texas Instruments site for supporting modules.

The TI website offers a wide range of free activities for classroom use. Go to and visit the Activities Exchange portal for more resources that are aligned to Canadian standards.

* TI-83 Plus and TI-84 Plus are a trademark of Texas Instruments, Inc.
** TI-Navigator is a trademark of Texas Instruments, Inc.

Getting Started with TI-Nspire


These lessons provided by Texas Instruments will focus on introducing you to the TI-Nspire handheld by looking at the layout of the keypad and the key features of operating the Applications.

These lessons will focus on introducing you to the TI-Nspire handheld by looking at the layout of the keypad and the key features of operating the Applications.

Lesson 1
Familiarize yourself with the layout of the handheld keypad and how to navigate the various screens you will encounter.
Start this lesson


Lesson 2
Familiarize yourself with a few of the basics of the Graphs & Geometry application. You will learn how to graph and edit functions as well as edit the window settings using built-in zoom options.
Start this lesson


Lesson 3
The Basics of the Lists & Spreadsheet Application - Gain familiarity with all the basics of the Lists & Spreadsheet application. You will learn a variety of ways to enter values in to the spreadsheet.
Start this lesson


Lesson 4
Calculator, Notes, and the Document Model - Learn some basic features of the Notes application and Calculator application. The document model will also be discussed to help you see how the TI-Nspire can help students develop a deeper understanding of mathematical concepts through guided investigations.
Start this lesson


To view these files, Adobe's free Flash Player application is required.

Check out these exciting Texas Instruments web links:

Current TI online TI-NspireTM courses:

Current TI Online courses:

Current Product Tutorials:

* TI-Nspire is a trademark of Texas Instruments, Inc.

Key Word Builders

Click here for puzzles to help reinforce understanding of the key words in each unit of Mathematics 10 Adapted.

Key Word Builders in PDF format

Unit 1 Key Word Builder

Unit 2 Key Word Builder

Unit 3 Key Word Builder

Unit 4 Key Word Builder

Key Word Builder Answers

Key Word Builders in Word format

Unit 1 Key Word Builder

Unit 2 Key Word Builder

Unit 3 Key Word Builder

Unit 4 Key Word Builder

Key Word Builder Answers